In a surprising move, Rockstar has released a new update for Bully: Anniversary Edition on iOS and Android. The update brings massive changes overall, as there are a bunch of fixes! It is being said that these changes could be brought to the PC version of the game, too! Let’s check out the update in detail.
Bully: Anniversary Edition Update Changelog
Tez2 first spotted the update and posted it on his X account. The graphics of the game have been slightly updated too, as it now comes with an option for ambient occlusion option on Android. This was a much-needed one, as the game hadn’t been updated in a long time! As per the Rockstar Support website, the following update brings these changes:
General
- Disabled Friends Challenges while we investigate related game issues
- Enabled Screen Space Ambient Occlusion (SSAO) on supported Android devices
- Updated the app icon on Android
- Implemented haptic feedback on iOS and Android
This update includes fixes to improve game stability on 64-bit mobile operating systems and supported devices.
Content
- Fixed an issue that resulted in a race condition during the Mission ‘That Bitch’ making Mandy’s locker unpickable
- Fixed an issue that resulted in the Mission ‘Weed Killer’ not progressing if the window is destroyed before passing through progress point
- Fixed an issue with both fighters at the Freak Show dying at the same time resulting in the game getting stuck on a black screen
- Fixed multiple issues that resulted in AI not attacking Jimmy when in combat
- Fixed an issue in the Mission ‘The Rumble’ that resulted in police cars falling through the floor during the police chase
- Fixed an issue that resulted in the broom being unbreakable with the brick or slingshot to open the door in the ‘Help Gary’ Mission
- Fixed an issue in the Mission ‘Save Algie’ that resulted in a crash after taking Algernon to his locker
- Fixed an issue in the Mission ‘Prep Challenge’ that resulted in Rivals not attacking or defending
- Fixed an issue in the Mission ‘The Tenements’ that resulted in Norton not attacking Jimmy
- Fixed an issue in the Missions ‘The Rumble’ and ‘Fighting Johnny Vincent’ that resulted in the police car not spawning in and gameplay not progressing during the chase sequence
- Fixed an issue that resulted in heap overflow in the Mission ‘Nutcrackin’’
- Fixed an issue when throwing toilet paper over the cubicle during the errand that resulted in a crash
- Fixed an issue that resulted in rendering issues during dodgeball gym class
- Fixed multiple issues that resulted in crashes during minigames
- Fixed an issue that resulted in weapons being incorrectly removed
- Fixed an issue that resulted in a crash due to a problem with vehicle controls
- Fixed an issue that resulted in a framerate drop because of particles generated from car collisions
Game Stability and Performance
- Fixed a race condition that resulted in a crash when starting a new game
- Fixed an issue that resulted in a crash when manually loading a save from the pause menu
- Fixed an issue that resulted in a crash when uploading cloud saves
- Fixed an issue that resulted in downloads getting stuck on Android due to Play Asset Delivery
- Fixed multiple issues affecting touch controls and Bluetooth controllers
- Fixed an issue that resulted in footsteps playing the wrong effect sound
- Fixed an issue that resulted in a crash when attempting to play a speech event
- Fixed an issue that resulted in a crash when deleting a 2D effect
- Fixed an issue that resulted a black screen during camera transitions
- Fixed an issue with in-game fires that resulted in the game crashing
- Fixed an issue that resulted in camera transitions completing before the world is fully loaded and ready to render
- Fixed an issue that resulted in motion rendering on Mali GPUs causing weapon effects, window glows, graffiti tags, and health bars to invert when a weapon was fired
- Fixed an issue that resulted in snow mound model ignoring Screen Space Ambient Occlusion (SSAO)
- Fixed an issue that resulted in incorrect texture compression extension detection on Adreno GPUs
- Fixed an issue that resulted in shadows rendering incorrectly on Adreno GPUs
- Fixed an issue that resulted in memory allocation not aligning on 64-bit CPUs
- Fixed multiple issues that resulted in crashes when objects were accessed before being initialized
- Fixed an issue that resulted in a crash during OpenGL texture upload
- Fixed an issue that resulted in several crashes due to compiler optimizations of older code
- Fixed an issue that resulted in performance being affected across all supported devices and enabled multicore rendering
- Fixed an issue that resulted in calculations in geography class placing flags in the wrong position
- Fixed an issue with sound coordinate calculations that resulted in floating point errors
- Fixed an issue with memory management code that resulted in crashes
- Fixed multiple issues that resulted in file handle leaks
- Fixed an issue that resulted in a crash when the game was attempting to delete persistent entity incorrectly
- Fixed an issue in join constraint code that resulted in a crash
- Reduced the system load of the audio and asset streaming
- Fixed multiple typecasting errors that resulted in crashes
- Fixed several out of bounds issues
Also Read: Analyst Warns That GTA 6 Delay Could Disrupt The Gaming Industry
In other news, recently, a Former Rockstar Developer talked about the issue with Open-World games. The developer was at GDC 2025, and he talked about all the issues that developers have to face while making an open-world game these days since players are getting bored of playing the same types of games!